Thursday, 5 April 2012

Blog Entry 8 - Concept defined


Background

Cyborgs
Cyborgs by definition are extensions of someone physically. For example glasses enhance people’s vision, and are therefore classed as an extension of the eyes. So people who wear glasses, by definition can be classed as cyborgs.

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Avatars
Avatars can be classed in the same area, as avatars express our personalities. An example of an avatar would be: the “XBOX 360 Live Avatar”. Social avatars are extensions of our essence of who we are and how we express ourselves. As an example my XBOX 360 personal avatar is designed to look like me with the same hair and a beard. Also because I’m a geek and my favourite superhero is “Batman”, my avatar is also wearing a Batman costume. This is an extension of my personality.

Usernames
Usernames relate to the same principle as avatars. It is a text representation of how we identify ourselves. So for the avatars I have asked my group for their own personalised user ID. Usernames normally consist of something relating to that person: i.e. a name, nickname, a date (DOB) or something personal. For example: my username for everything is: tjcooper91. Just by googling that user ID you can find most of my work, I use this as it is the first two initials of my name then my last name, the 91 is the year I was born.

Virtual Societies
Virtual societies are increasingly growing with advancements in Facebook and online gaming. Digitally native people will grow up to be more active in a virtual society than the physical one. Because of this we came up with the idea of using science fiction virtual realities combined with our concept of avatars.


Plan and Concept

We originally planned on having this as a projection of us discussing the exhibition and bantering amongst ourselves and the watching audience. The idea and concept got great feedback from our tutors in the presentation; from this they offered us a greater challenge. We were then asked to orchestrate the exhibition with our idea and concept.

So our idea evolved in to bringing all of the 16 final pieces together around our idea. This is done by introducing the exhibition and having us act out as though directly in front of an audience, and acting like a tour guide to all the work.

Our group introductions will be played around the other groups’ physical or digital work. In our own way we explain what there final work is.

As well as being a tour guide we are a stand alone piece. This is emphasised with bantering comments and conversations with the avatars (this will be played at random in between the work). This also pulls us away from being direct guides to the exhibition and makes our piece a stand alone article as well.

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